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Choosing a Simulator and Markup Language
 
 
The version of Openwave® Phone Simulator you should download depends on which version of Openwave® Mobile Browser you are developing for. Note that the most feature-rich applications are those written to the browser's native environment, eliminating the need for translation services. Use the table below to find the right phone simulator version.

Also see our list of supported phones to find out which version of Mobile Browser runs on a given device. For details on how to branch your code by device model and browser version, refer to the Openwave Developer FAQ. Each phone simulator includes sample code, a runtime environment, and programming and style guides.
 
Browser Version Simulator Version Application Environment

Mobile Browser 6.2.3

Mobile Browser 7.0.x

Mobile Messaging Client 7.0.x

Phone Simulator V7
WAP 2.0
  • XHTML Mobile Profile
  • CSS
  • MMS-SMIL
  • WML 1.3 with GUI Extensions
  • WML 1.1
  • WAP Push
  • cHTML

    Mobile Browser 6.2.2

    Mobile Messaging Client 6.2.2

    Phone Simulator 6.2.2
    WAP 2.0
  • XHTML Mobile Profile
  • CSS
  • MMS-SMIL
  • WML 1.3 with GUI Extensions
  • WML 1.1
  • WAP Push
  • cHTML
  • HDML 3.0*
    Mobile Browser 6.1 SDK 6.1 (SDK is the former name of Openwave Phone Simulator)
    WAP 2.0
  • XHTML Mobile Profile
  • CSS
  • WML 1.3 with GUI Extensions
  • WML 1.1
  • WAP Push
  • cHTML
  • HDML 3.0*
    Mobile Browser 5.x SDK 5.1
    WAP 1.2.1
  • WML 1.3 with GUI Extensions
  • WML 1.1
  • WMLScript
  • WAP Push
  • HDML 3.0*
    Mobile Browser 4.x SDK 4.1.1
    WAP 1.1
  • WML 1.1
  • WMLScript
  • UP.Notify
  • HDML 3.0*
  • WAP Push*
    Mobile Browser 3.x SDK 3.2
    Pre-WAP
  • HDML 3.0
  • UP.Notify
  • WML 1.1*
  • WAP Push*

    * Not part of Mobile Browser's native application environment. Support is provided by Openwave Mobile Access Gateway's best-effort translation services.

    Simulators for the Japanese market are listed at our Japanese site.

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